Made by this studio, in five seconds of camera move. Nothing here was filmed.
This is what you get. Tap one to watch.
Nothing moves until you have seen it. The pictures are drawn first and stop there for you to look at. Redraw the ones you do not like, change them, or stop — and only when you say so is anything animated. Writing and changing the story costs nothing at all.
What do you want to make?
How should it look?
Where will you put it?
Whose voice tells it?
Any music?
Here's your story. Tap any part to change it.
What should the song be about?
How long a song?
What language?
Five people work on it before you hear anything: the lyricist, the pronunciation supervisor, the culture editor, the music director and the arranger. Nothing is sung until you say so.
Read it. Change anything — editing here is free.
Now your calls. These change the song, not the words.
Higher keeps the singer on your exact words — useful when the accent drifts on a chorus.
Metre and scale, read from your words
Your words, your tempo, your voice. Every take is kept, so you can come back to this one.
Your song
Same take, one change keeps this exact performance and re-sings it with whatever you adjust above — that is what the seed is for. A different take rolls a new one.
Your takes
Every film you have started. Pick one to open it at the stage it is at.
Write it the way you'd tell a friend. The people and places are yours — we keep them looking the same in every shot.
Same story, drawn a different way.
We make it the right shape and length for that place from the start.
Who is in it, where it happens and the things that recur. Each is drawn the same way in every shot, so a wrong word here is wrong twelve times. Changing it is free until the pictures are drawn.
The whole film in words — every shot, who is in it and the line spoken over it. Read the narration out loud: a line that trips you will trip the voice.
What each picture will show and how it is shot. These are the words the pictures are drawn from — change one, or ask for a redraft, before anything is drawn.
The director picks the camera for every shot — how close, what angle, where the light comes from, who stands where. 2 credits for the whole film.